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Lipsar

10
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A member registered Apr 13, 2021

Recent community posts

I still waiting :3

Also I deleted this:

character.actions.hit_attack.h1 = "";

character.actions.hit_attack.h2 = "";

character.actions.hit_attack.h3 = "";

In SetDefaultFight, and Char still stuns from hits...

(1 edit)

I want to say, that attributes are empty, but char still can have stun after hit.

(3 edits)

F**k, it doesnt work from scripts at least. I wrote something like this in LAi_ApplyCharacterAttackDamage: 

if(stunEnable) 

{

enemy.actions.hit_attack.h1 = "";

enemy.actions.hit_attack.h2 = "";

enemy.actions.hit_attack.h3 = "";

}

But actually enemy has this animations. I think it will work only after reLogin. And now I absolutly know, that it should work in engine. If I (or u) could create event, which will calculate chance of "NonStun" it gonna be great addition to fighting. I know how to write events code, but i cant change engine for this event, which should let Char to stun after hit, or doesnt let, in dependence of events calculations results.

Thanks for answer, bro. But at least I need this events cause of engine functions. I dont know how to make character to not stun after hit and I dont Know how to make character do the recoil. I thought this "events" or functions are not available for me with Scripts from folder Program. I need to do this two events like character Stun or Not and Character do the recoil or not.

(1 edit)

Hello, Jfrey! I wanna ask u about events like this

This is file LAi_Fightparams.c. Are this events hardcoded in engine or I can add some more by using only scripts in Folder Program?

Thank u in advance :D

Yes, it is.

Hello again, Jfrey. I wanna ask u to expand this function's possibilities by adding two more rows for ships. What do u think about it? Is it too hard? Thank u for answering me :)

Jfrey, do u have plans about this function? U said that u didnt go so far, but may be u WILL do it somewhen? :)

Hello, Jfrey. I wanna ask u about  this Message: AI_MESSAGE_GROUP_SET_LINES.  As I could see, it can  set ships in only two lines and it doesnt matter which num u write in brackets SendMessage(&AISea, "lsl", AI_MESSAGE_GROUP_SET_LINES, PLAYER_GROUP, 2)<--- here. May be u can describe me, how it works? And answer on question: Is it possible to put ships in more then two lines? Thank u.